Pre-Production Phase

Pre-Production Phase

The things we do to prepare for Production

Concept Art - I have a few of my designs in here. I'll be adding more along with descriptions of them... eventually

Scene (stage) Setup - Currently only has one offering: Volumetric Lighting, which is an early hybrid video/written article. It doesn't have much of a written version yet - but does include a Base Scene Download

Character Setup - This seems to be my main interest lately, as it has quite a few articles. Don't worry, I'll be getting on to other stuff soon!

  • Introducing Rosie 5 - I needed to get something started to find a focus toward developing this web site. This was it

  • Making Rosie 5 - Developmental information on creating my main protagonist - to be developed further

  • Using Genesis in Carrara - A work in progress that will explore many ways to use various Genesis generations within Carrara

  • Genesis Morph Reduction - My method of not only reducing the weight of a Genesis figure, but also the number of available sliders in the Parameters tab

  • Dynamic Hair - One of the parts of the Hybrid Video/Written article for Introducing Rosie 5

  • EYEdeas 3+ - A look at using Arki's amazing 3D eyeballs! Another part of Introducing Rosie 5

  • Millennium Teeth - Using third-party teeth to get what my character (Rosie 5) needed to complete her ultimate look. Another part of Introducing Rosie 5

  • Character Transfer using NLA - I often like to update/upgrade my character to a fresh base figure with a different set of morphs (often when I buy new ones) - here's how I transfer the shape over

  • Character Design - With its Character Template Scene download, this video/article demonstrates how I build each of my characters, monsters, animals, etc., It also covers the basics of creating shaders for Genesis (or any other figure, for that matter)

  • Modeling for Genesis - A fresh look, rejuvenating an article I wrote here quite some time ago. The video I made then is still helpful in how to send models from Carrara into Daz Studio, rig them to conform to the intended figure, and save back into the library.

  • Character Shader Basics - Explore the absolute quickest and simplest way to get a Daz Figure's materials up and running in Carrara! A very basic approach with no frills for speedy renders