The things we do to prepare for Production
Concept Art - I have a few of my designs in here. I'll be adding more along with descriptions of them... eventually
Concept Art > Kitbashing Marcoor - The process of making my cool Marcoor Hunter space vessel
Scene (stage) Setup - Currently only has one offering: Volumetric Lighting, which is an early hybrid video/written article. It doesn't have much of a written version yet - but does include a Base Scene Download
Character Setup - This seems to be my main interest lately, as it has quite a few articles. Don't worry, I'll be getting on to other stuff soon!
Introducing Rosie 5 - I needed to get something started to find a focus toward developing this web site. This was it
Making Rosie 5 - Developmental information on creating my main protagonist - to be developed further
Using Genesis in Carrara - A work in progress that will explore many ways to use various Genesis generations within Carrara
Genesis Morph Reduction - My method of not only reducing the weight of a Genesis figure, but also the number of available sliders in the Parameters tab
Dynamic Hair - One of the parts of the Hybrid Video/Written article for Introducing Rosie 5
EYEdeas 3+ - A look at using Arki's amazing 3D eyeballs! Another part of Introducing Rosie 5
Millennium Teeth - Using third-party teeth to get what my character (Rosie 5) needed to complete her ultimate look. Another part of Introducing Rosie 5
Character Transfer using NLA - I often like to update/upgrade my character to a fresh base figure with a different set of morphs (often when I buy new ones) - here's how I transfer the shape over
Character Design - With its Character Template Scene download, this video/article demonstrates how I build each of my characters, monsters, animals, etc., It also covers the basics of creating shaders for Genesis (or any other figure, for that matter)
Modeling for Genesis - A fresh look, rejuvenating an article I wrote here quite some time ago. The video I made then is still helpful in how to send models from Carrara into Daz Studio, rig them to conform to the intended figure, and save back into the library.
Character Shader Basics - Explore the absolute quickest and simplest way to get a Daz Figure's materials up and running in Carrara! A very basic approach with no frills for speedy renders