Instead of looking stiff, it moves only slightly, but softly with a really nice dance about it. I'm hoping that this is near completion because I really like what I've been seeing with it.
Dartanbeck 8 is not as muscle-bound as some of the previous Darts, but he flexes up really nice when he starts wielding that heavy sword. That masculinity combined with his cheerful, innocent face is exactly what I'm after, though I'm not entirely sure I've reached his final look. Most render tests animated in different lighting and situations will reveal whether he's done or not.
These two main protagonists are whom I am most fussy about. I put a lot into many of the other characters, but nothing like I do with Dart and Rosie - and Dart's development pales in comparison to what I go through to finalize Rosie.
Speaking of Rosie, during all of Dart's development I've also been working hard on a new sort of thing for her - something I like to call "Stylized Simulations", which is me tampering with physics for artistic license.
It all started with editing the outcome shapes after a simulation - edits that can be turned on or off anywhere along the timeline - each sessions edits reusable anywhere within the animation at any degree of intensity.
This started to get my imagination going towards wanting different things happening with the simulation results, so I began doing many tests using many different dForce functions both in materials and in the simulation pane.
Oh the discoveries I've made along the way! So Cool!!! More on that soon.