Virtual World Dynamics

Modeling for Genesis demonstrates how to use Carrara and Daz Studio to create conforming clothing for Genesis figures. It also includes a workflow for turning conforming items into props. Both techniques will help to get even more mileage from this amazing cloth and hair simulator!

Sim Tests in Carrara -

These test render scenes and animations are not 'polished', but are rather a visual aid to help me to get the motions I need for various hair and cloth tests. While the hair is Carrara's Dynamic Hair, all cloth simulations are done via VWD Cloth and Hair V2 using Philemo's VWD to Carrara Bridge! I'm really starting to feel more and more confident and comfortable using cloth sims in my work. Thanks VWD and Philemo!!!

09/28/2020

11/10/2020

Wanna try the Magic? - 11/14/2020

Join me on a short journey through the basics of my current workflow for Animation, Simulation and Compositing it all together!

*see V2 below - V1 is the original release, which was great. V2 is much easier to use and, of course, has had much further development!

This program allows you to create realistic simulations for clothes or hair.

You can use it with dynamic clothes, conforming clothes and conforming hair.

It has been created for obtaining a great fluidity, but it can emulate every kind of materials.

This program allows you to create realistic dynamic simulations for both conforming and cloth room ready clothing and hair.

You can perfect the flow of the hair and clothing with both static and dynamic simulations. A dynamic positioning allows you to apply local corrections.

To get the results you want, you will have to watch tutorials and not be afraid to try all of the settings. This is a tool for the advanced artist.

This is a very versatile program which takes time to understand completely due to the many options and functions it provides.

My goal is not to discourage you even before the purchase of VWD, I want to warn you that you will not be able to realize complex simulations without a consequent personal work.

I strongly advise you to try the demo version that will allow you to create the same simulations than the full version. It's only limitation is the inability to export them into Poser.

This test will allow you to estimate the difficulties and your desire to overcome them.

I will bring you all the help I can. There is already a community of people who have acquired expertise in VWD and may also help you.

Some video tutorials exist in the freestuffs that provide considerable help to both novice and experienced users.

I want myself to create tutorials showing how works each simulation I will publish on Youtube. Starting with the ones already published.

The program evolves every day and bugs that are regularly corrected.

Virtual World Dynamics presents VWD Cloth and Hair, Version 2.2.

This Windows-based simulation application enables users to alter and 'reform' existing 3D meshes as if they were realistic dynamic hair and cloth items - for the creation of still-images, animations, or new 3D-mesh products for games, content production, or any relevant 3D workflows.

Using the updated VWD Cloth and Hair simulation engine, 3D mesh items will drape, collide, and flow, much as they do in the real world.

Precision results can be realize by applying user-controlled gravity, friction, wind, force-fields, and material properties to the 3D meshes resulting in realistic and/or exaggerated mesh deformations.

This product is designed to help users creatively 'sculpt' 3D meshes and use them to produce both still-images and animated-sequences from within Poser 9+/Pro-2102+, DAZ Studio 4.10+, or DAZ Carrara 8.5 (with 3rd Party Add-On from here at renderosity.com). This sculpting process works well without user involvement as the draping process occurs, but it can also be manually adjusted *during* or after the simulation to get exactly the effect your are looking for.


The VWD simulation engine can be configured to help create compelling body-jiggle dynamics, dangling jewelry, flexible string and chain,

furniture cushion compression interactions with figures, inflation of closed mesh figures, jelly-like mesh masses, and any other clever applications that involved mixing and matching these powerful techniques.


The resulting simulated meshes can also be exported from these host-applications for use in other 3D-mesh products, games, and any

other workflows that involve the manipulation and use of 3D-mesh assets.

There are a few really nice Installation tutorial videos by VWD Tutorials! I hope they keep doing these!

This one is for Daz Studio and contains some great info

Check this Out!

Fun with VWD in Carrara

This image is a single png w/Alpha of a VWD test, that was also testing higher hair settings - which are still very low as far as Carrara is concerned.

When I start producing content for an official scene, I'm going to try bumping up the quality quite a bit. It really slows the renders per frame, so the test will be to see if I think the extra beating is worth it. If so, I'll just let her renders run for several days - days when I can't really work in Carrara anyway.

Note that she's supposed to look a little dark here. She's not getting any scene environment lighting yet. This was the result of converting the Aussie Girl Outfit to a static prop and reworking the shape to keep it from falling off.

The actual animation (I just saw it for the first time before typing this) turned out really well. I'm getting pretty good with VWD. A few more triumphs and I'll get to making the tutorial