Physics & Particles
Physics & Particles can be a powerful and exciting way to add animation to our scenes. Carrara has several physics options: the legacy physics engine, the Bullet physics engine, and Bullet Soft Body physics along with what's available in the Particles Emitter engines.
As I've spent years practicing key frame animation with limited time, I am fairly new to using Physics in Carrara. So we'll be learning a lot of this stuff together. To help, I'm building this page with loads of links to tutorials, examples and videos as a resource to learn from.
Forum Help!!! Links
This is a living help system because the links lead to forum threads about the topic in question. It's quite common for folks who were part of such a discussion to 'follow' the thread, so they'll get an e-mail if someone makes a fresh post, but the topic will also rise to the top of the forum listings again, to capture the attention of the current forum readers - so if the thread doesn't already answer your specific question, make a new post and further the thread with new queries!
This list will grow as I find more content for us to learn from.
Cripeman's Cool Carrara Tricks Tutorials and Demonstrations
We'll be exploring deeper into this stuff in the future. For now, I hope this page gives us plenty to practice with.
One of my first particles tests - done Years ago
Have a Question? Just Ask!
I love to help others as best I can. This is a rather broad topic: CG Filmmaking, so my articles on any particular topic may not answer your specific question.
Most of the questions directed to me are regarding Carrara or How did I do this?
For these sorts of things, post your question at the Carrara Discussion Forum (or another appropriate category) at Daz 3D.com forums, and if I don't see it right away, someone else might. They are such a friendly and helpful bunch! I've learned so much from that forum over the years!
For a more immediate question directed to me, log into those forums and Send me a PM!
and support this site at the same time!!! :) Thanks!!! :)