Content Creation Tools
Daz 3D included the Content Creator Toolkit (CCT) into Daz Studio as a means for artists to create original content, including but not limited to props, clothing, hair, original figures, and also to create morphs of existing figures that are then available to all users, directly within DAZ Studio 4.x
This was an incredible move for Daz 3D as they not only made their Pro version of the software Free for everyone, but also introduced the most advanced publicly available articulate figure (Genesis) using modern rigging, SubD Cage technology and UV swapping (just to name a few of the advancements) along with being the first commercial tool to include nVidia's Iray render engine - and they did it all with flying Daz 3D colors!
So along with all of these advancements, Daz 3D also made that extra step of including the CCT (previously sold separately) to assist Premier Artists (and literally Everyone!) in getting the most out of this technology to bring their dreams and inspirations to digital life, with automated tools and processes that are really quite smart and well integrated.
Saving Morphs (WIP) 2014
* Geo-Grafting™ is not supported in Carrara
Now that's a lot of (free!) education toward creating truly professional content - even if we only want to do some custom work for our own needs!
The cool part is that, Daz 3D wants us to learn how to do this stuff whether we want to tweak things to work for our projects or we want to become Daz 3D Premier Artists.
Daz 3D also offers some really nice general Daz Studio video tutorials - not so much on this topic, but I know that I for one could use a bit more knowledge on Daz Studio's general uses and possibilities. This tutorial base is a great way to explore more ways to use this incredible suite of technology!
Josh Darling to the Rescue!
Reading and following through the above information is a great way to learn how to not only become a professional 3D artist, but we can also use this knowledge to simply tweak purchased content into something entirely unique - something we've been dreaming up for our next animated character.
Undoubtedly we'll run into a few snags along the way that even the wonderful documentation above doesn't help us solve. That's when we need to turn to a real Daz 3D Pro - Josh Darling!
Easy to understand and follow, Josh shows us directly how to overcome some really impressive feats. So I'm highlighting some of these great video tutorials here. Check out his YouTube channel for more, and to keep up-to-date with his latest information. Don't forget to Subscribe!
Creating Control Properties
Creating Joint Corrective Morphs on Clothing
Easy Pose Controls
Use Smoothing to Fix Clothing
Setting Up MCM with Property Hierarchy
Setting Up Rigidity
Where Did Rigidity Go?
Intro to Loading and Saving Morphs
Creating and Hooking Up a JCM
Adjust Rigging to Shape
Creating Aliases (Copies of Properties)
Setting Up a Prop
Setting Up a Prop In Hand
Bone Movement on Morph with ERC Freeze
New Morph Tools Intro
Rigidity to Exclude Corrective Morphs
Hellboy's Guide to Genesis Content Creation
Over in the DAZ STUDIO forums, Hellboy has instituted a simplified guide to Genesis content creation, and has asked for clarification on anything he may be doing differently than how it should be done - so that he may update the guide - an excellent plan,in my opinion. So without further ado, here's his guide:
Have a Question? Just Ask!
I love to help others as best I can. This is a rather broad topic: CG Filmmaking, so my articles on any particular topic may not answer your specific question.
Most of the questions directed to me are regarding Carrara or How did I do this?
For these sorts of things, post your question at the Carrara Discussion Forum (or another appropriate category) at Daz 3D.com forums, and if I don't see it right away, someone else might. They are such a friendly and helpful bunch! I've learned so much from that forum over the years!
For a more immediate question directed to me, log into those forums and Send me a PM!