I believe that this Rosie was made using Victoria 3, but she might have been 2 or even 1. See, I got into 3D in an odd way, I think.
BioWare's D&D game, Neverwinter Nights was designed to be edited by the community. It also came with Dungeon Master functionality online, so it really was something different. In fact, I still don't think that any other game since can top it for actually playing D&D visually with a group of real players (but only seeing them as their character personas) with a real live Dungeon Master - or more than one, even!
I dug in right away and created a texture pack to expand on the available armor, clothing, etc., and eventually made role-playing tools like being able to have your character visually put on (or take off) a backpack (characters didn't actually have back packs - it was a crude model I made in Gmax) and eventually made my character, Rosie some long curly hair that ball-jointed at the neck so it didn't just stick solid out of the head like the other long hairs available.
I was taught 3D by a friend who invited me to help create "Spelljammer" for NWN. That was a fun ride!
I made this ad for the fourth Neverwinter Con, which was celebrating NWN 2 as well.