aniMate 2 - by GoFigure
Daz Studio does come with aniMate 2 built in, but that's mostly a really good demo.
We must purchase aniMate 2 in order to unlock the rest of the features.
It's not expensive and for me it was a great investment.
Check out the tutorials and demonstration videos below:
Original Promo Ad
aniMate2 takes the same building block approach of aniMate 1.5 and aniMate+ and adds a combination of high-tech features and user refinement.
If you are new to this way of animating or found it too difficult in the past, you need to check out aniMate2.
aniMate2 was designed to be as easy to use as
possible, with special emphasis on human/character movement.
The "blocked" nature of aniBlocks allow you to create compelling animated scenes with great ease. You won't find a better way to animate in DAZ Studio.
GoFigure aniMate Demo Videos and Tutorials
aniBlock Importer for Carrara Tutorial by Jonny Bravo!
Need to get Poser Formats out of Daz Studio?
Use DAZ Studio, Carrara and/or Poser in your creative process? Need to get poses and/or animations to Carrara or Poser, but the data is in DAZ Studio?
DUF files can take forever to load in Carrara and, sometimes they might not work at all, depending on what it is.
Solution?
This script provides the ability to generate Poser format Pose (.pz2), Face/Expression (.fc2) and Hand (.hd2) files from directly within DAZ Studio. Use DAZ Studio to pose or animate your figures, then use this script to transfer that information to Carrara or Poser.
NOTE: PFE supports both DAZ Studio 3 and 4
Check out How to use the Poser Format Exporter by Mattymanx
What's Included and Features
Features
Create Poser format Pose(.pz2), Face(.fc2) and Hand(.hd2) files
Include the root node or selected nodes
Limit inclusion to only selected nodes or recursively include their children
Create poses of the Current Frame or of an Animated Range
Choose the starting and ending frame of an Animated Range
Include/Exclude Transforms (rotation, translation scale); per axis
Include/Exclude Morph Targets (targetGeom)
Include/Exclude Numeric Properties (valueParm)
Include/Exclude Node Visability state
Include/Exclude Node Bending state
Have a Question? Just Ask!
I love to help others as best I can. This is a rather broad topic: CG Filmmaking, so my articles on any particular topic may not answer your specific question.
Most of the questions directed to me are regarding Carrara or How did I do this?
For these sorts of things, post your question at the Carrara Discussion Forum (or another appropriate category) at Daz 3D.com forums, and if I don't see it right away, someone else might. They are such a friendly and helpful bunch! I've learned so much from that forum over the years!
For a more immediate question directed to me, log into those forums and Send me a PM!
and support this site at the same time!!! :) Thanks!!! :)