Introduction

Carrara is developed to allow us to load in and work with Poser and Daz Studio formatted props and figures in ways that other 3D software applications simply cannot.

We must try to remember that this does not mean that it is made to work exactly like the applications these products were originally intended for.

While we may have to adopt some work flows to get the content working correctly, the fact that we can get this content into Carrara intact with morphs and rigging working as it should is the magical part that we should all be thankful for.

One of the big differences between any 3D applications are their render engines. This is why material settings made for one application will generally not apply correctly to another. So our biggest hurdle to overcome will be getting our Shaders optimized for Carrara - which Carrara makes very easy to do as you’ll soon see.

Daz3d has taken additional steps to make sure that their Genesis 1 character materials translate over to Carrara on a level that looks fairly decent so we can easily get the wrong impression that all shaders for Daz Studio should work just as well.

In truth, many after-market shaders made for Daz Studio do not apply well in Carrara, nor do the character materials for anything newer than Genesis 1 (generation 5, like V5, M5, etc., for example). In fact, when I try to apply a material preset to Genesis 2 male or female, I don't get any maps at all!

Don’t let this bother you. As we get used to working in Carrara, we learn our own ways to make these procedures very simple to perform.

There are other things besides Material Settings that may not work as expected - or even at all - when brought into Carrara. Keep in mind that what we’re trying to get into Carrara is not a Daz Studio scene, but a rigged figure with working morphs and textures. Everything else in the scene should be set up in Carrara itself.

So it’s good practice to first bring in Genesis alone, and get it set up just right and saved, before bringing in other elements. Then we can continue this same process with everything else as we bring those elements into the scene.