This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live
This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live
I started this conversation in the Digital Art Live Studio forum so that I could more easily access the posts made by you folks that I really want to visit during our time together in this course.
As I work out details of these missions, I'll create a button like the one on the right for Trevor's Sci-Fi Space Scene idea. As this expands, this text and the size and locations of the buttons may change. But we'll keep it all right here so we always know where to find it! :)
Some of the tools for Daz Studio are offered here simply as suggestions or as helpful inks for further research.
Some of them, however, like aniMate 2 - the Paid version, are truly essential... mandatory even, in order to Really get into Animating in Daz Studio!
So we have a special page dedicated to TOOLS OF THE TRADE
As with most pages within this special section of my website, this area will grow as we discover the need to add more tools to the page (and I get more time to add them!!!)
There are ways to get around an actual need for any of these tools until you're ready to acquire them - so Please don't feel too rushed to go out and grab - even the essentials. There's always time. I want you to do these things at your own pace!
Here is a special Sub-Page on various Motion Vendors for our convenience. Also see "The Power of aniMate 2" for more on motion products
Below is an organized method of navigating the Exclusive Forum for This Course at Digital Art Live Studio forum.
It is meant to make for a more clear visual experience when trying to follow along with the course - especially at your own pace - keeping things in order rather than getting jumbled and confusing as more and more posts and articles pour in, changing the order of things.
Of course, the links won't take you there unless you're part of the course and are signed in to Digital Art Live Studio.
I hope this helps you all to have a more enjoyable experience as we proceed. As always, if you have any questions, comments, anything - related or not... please let me know!!! :)
Below are Links to our introduction message articles, overjoyed to see so many wonderful artists attending this course!
THIS LINK takes you to a fine little article that I've created before out first Live session so that we could all work out the idea of downloading just under 6GB of sample assets, and includes the links to do so.
THIS LINK takes you to the short article I've written on the subject and is sure to make for an interesting and informative read. It's these naming conventions (I often call it my File/Folder Nomenclature) that keep me organized as I handle hundreds of individual folders, each containing hundreds of sequenced images, which I will combine to create a movie!
RT824CPS_BreatheDR_Stance21A
Rosie 8024
Cyberpunk Street Warrior Costume
Idle - Breathe v.D, mirrored (R = Reverse)
Using the Widen Stance Custom Control Dial (Stance)
Camera A - prefix 21 refers to HDR used
UF6_WalkFemIP_FCa
Urban Future 6
Animated Render matching the WalkFemIP template (camera control rig)
Face Camera (from WalkFemIP rig)
version A (multiple versions expected)
"WalkFemIP" is my special nomenclature for animations that utilize Havanlibere's Walk Feminine walking motion, for which I have made a special rig for. "IP" means that the character is using the In-Place version of the animation - hence the need for a camera rig that moves the scene past the cameras as if Rosie was walking through 3D space along the Z axis.
In-Place walk animations means that there is no forward (Z axis) motion, but that there is a walking animation.
The WalkFemIP camera rig contains many cameras.
These cameras are intended to be used on Rosie when she is using the Havanalibere Walk Feminine "In-Place" animation. They are to help facilitate camera moves (or not moving at all) that work well when filming a walking actor for a movie or show.
TrnTbl - a Turn Table camera that looks up at Rosie from the ground. A null that is centered on Rosie's position rotates the camera around her evenly.
REV - REVEAL - Name was changes specifically for this course to assist with clarity.
Week 1 - Introduction to Concepts
Wrapping our heads around the idea of generating our own animations efficiently and using techniques that one might see employed at actual Hollywood film studios.
Practices to think about using, and those to try to avoid.
A practical look at putting some of these ideas together to create an animation in Daz Studio in time lapse
Bringing forward the notion that it can be extremely beneficial to learn the technique of rendering in layers - meaning: making multiple renders of different elements and putting them all together, along with other powers of editing, using DaVinci Resolve.
It's a Deep Dive
It's meant to get us all thinking along the same concept in regards to CG filmmaking using these two, very powerful software tools.
Follow this link to read the synapsis of the session as well as to follow links to the videos and/or the chat
Week 1 Live Session - at Digital Art Live Studio's Exclusive Forum for This Course
This is a link to the article post with my message regarding the article and video below with optional homework
Using our Course Download Pack: Sample_Assets_Cyberpunk_A, we'll explore an Easy way to get started compositing using only the Timeline Editor in DaVinci Resolve. It really doesn't get any easier than this - in a way. I mean... getting used to the feel of new software is always something. But in all of my years, I have never seen such an easy way to perform such powerful tasks!
As we get deeper into the course, I'll be introducing more wnderful ways to go beyond this simple approach that makes life even easier on us in the end. But just to get The Feel of the controls of DaVinci Resolve, play around with the information in the following video - at your own pace - to learn the basics of compositing.
Why? Because the art of compositing is what will make our Daz Studio experience a Lot smoother, faster, and a Lot more crash-resistant. We'll be animating ideas quickly and actually rendering them out with little to no hassle thanks to a whole new way of thinking - a whole new way of working!
...and here's what that finished result looks and sounds like
It was pointed out that, when dragging file folders into the DaVinci Resolve Media Pool, the sequence of images within turn out to be just a bunch of still images - not appearing like a video clip!
This (video below) is the quick and simple cure for that:
Try this: