This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live
This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live
Week 2 - Working for Success
Wrapping our heads around the idea of customizing our Daz Studio Workspace to include the tools we need and remove what we don't use to avoid clutter.
Creating Custom Actions to our Menu to get instant access to tools without Library navigation
How adding Custom Actions to our Menu adds Icons to our "Custom" zone when editing our Toolbars, so that we can now add certain functions and tools as Tools on our Toolbar for immediate access
Saving our Layout, Actions, Menus, and Toolbars for Safe Keeping
Introducing Mixamo as a Free resource for obtaining Motion Capture data
Exporting our Genesis 2 Figure as an FBX for Upload to Mixamo
It's a Deep Dive
It's meant to get us all thinking along the same concepts in regards to Getting Organized so that we can truly Focus on our Animation Work!
Follow this link to read the synapsis of the session as well as to follow links to the videos and/or the chat
Week 2 Live Session - at Digital Art Live Studio's Exclusive Forum for This Course
This is a link to the article post with my message regarding the article and video below with optional homework
Using our FBX Export, we download a cool walk cycle from Mixamo. Since we're doing this to demonstrate a very special technique, we download the same motion as an "In-Place" walk cycle as well as the one that performs accurate forward motion.
Follow along as we transform our Mixamo downloads into both Daz Studio animated poses (DUF) and aniBlocks. In order to do so, we'll need to use a special tool by 3D Universe: Body2Hip, which is found in his Daz Studio Animation Tools Set 1
All of this just so that I can show you how to make a special rig to get ANY environment scenery to move past the cameras we'll be using to render our characters with such precision that we can even render the feet walk on other scenes shot using the same camera!
You'll see... it's cool... it's FUN!
Here's a link to your new animated pose files for Genesis 2 Male, Genesis 8 Female and Male, and Genesis 9
Mixamo_Male_Walk_5.ZIP (Installation Instructions at the end of the video and below the video on this page)
And if that's not enough, you'll also get the scenery tracking rigs too!!!
Why? Because this is a Very Important series of tips and techniques to get used to performing. The FBX Export thing really only has to be done once - maybe twice if you really want to. But the rest is something that you'll want to get So Used to Doing that you can do it in your sleep - so practice, Practice, PRACTICE!!! :)
You might want to just watch the first part, and then watch more later, or even disregard the rest of it altogether... your choice - though I did make it for a reason - I feel that you would all benefit from absorbing some of this workflow - if not now, at some point along your journey.
As always, if you have ANY questions, comments, concerns, etc., Please feel free to reach out!
Just like the Control Dial Installation.
Open the downloaded ZIP file
Open a new window and navigate to your Daz 3D Library - so that you can see the folder, not its contents.
Back in the opened ZIP file, we see a folder named: "People" Drag that from the ZIP over your "My DAZ 3D Library"
Done!
You'll find an "Animations" listing inside your Genesis 2 & 8 Male and Genesis 8 Female sections as well as Genesis 9.
Inside Animations will be a Mixamo folder which contains a "Walks" folder, which contains the animation poses as well as the Scene Movement rig for each character - though any one may be used with the others - just know that the camera heights are different for each.
So Genesis 8 Female or Genesis 9 rigs would work better for shorter people, for example.
Genesis 2 Male has all of the animation poses as well as the original single cycle animations that these other ones were created from.
You'll see in the video that I use the full motion animations with Genesis 2 to help align the scene movement rig properly for specific characters.
In this week's Mid-Week, we're going to look at my aniBlock collection a bit. See how it's organized (and how massive it is).
Then we'll skate off into the World Wide Web and I'll show you a cool page on this site that leads to a bunch of cool asset links and information!
Of course, in a little while we're going to have an even better resources page right here in this course's Tools of the Trade and Motion Vendors pages!
As the video description says: This is all academic! This video and its contents is purely for your enjoyment and learning Only. It's not homework and knowing what's in it is not mandatory learning. It's just there to help you all along this Wonderful Journey: Animating in Daz Studio - The Daz Studio Way!!! :)
Some of the tools for Daz Studio are offered here simply as suggestions or as helpful inks for further research.
Some of them, however, like aniMate 2 - the Paid version, are truly essential... mandatory even, in order to Really get into Animating in Daz Studio!
So we have a special page dedicated to TOOLS OF THE TRADE
As with most pages within this special section of my website, this area will grow as we discover the need to add more tools to the page (and I get more time to add them!!!)
There are ways to get around an actual need for any of these tools until you're ready to acquire them - so Please don't feel too rushed to go out and grab - even the essentials. There's always time. I want you to do these things at your own pace!
Here is a special Sub-Page on various Motion Vendors for our convenience. Also see "The Power of aniMate 2" for more on motion products
Below are Links to our introduction message articles, overjoyed to see so many wonderful artists attending this course!
THIS LINK takes you to a fine little article that I've created before out first Live session so that we could all work out the idea of downloading just under 6GB of sample assets, and includes the links to do so.
THIS LINK takes you to the short article I've written on the subject and is sure to make for an interesting and informative read. It's these naming conventions (I often call it my File/Folder Nomenclature) that keep me organized as I handle hundreds of individual folders, each containing hundreds of sequenced images, which I will combine to create a movie!
RT824CPS_BreatheDR_Stance21A
Rosie 8024
Cyberpunk Street Warrior Costume
Idle - Breathe v.D, mirrored (R = Reverse)
Using the Widen Stance Custom Control Dial (Stance)
Camera A - prefix 21 refers to HDR used
UF6_WalkFemIP_FCa
Urban Future 6
Animated Render matching the WalkFemIP template (camera control rig)
Face Camera (from WalkFemIP rig)
version A (multiple versions expected)
"WalkFemIP" is my special nomenclature for animations that utilize Havanlibere's Walk Feminine walking motion, for which I have made a special rig for. "IP" means that the character is using the In-Place version of the animation - hence the need for a camera rig that moves the scene past the cameras as if Rosie was walking through 3D space along the Z axis.
In-Place walk animations means that there is no forward (Z axis) motion, but that there is a walking animation.
The WalkFemIP camera rig contains many cameras.
These cameras are intended to be used on Rosie when she is using the Havanalibere Walk Feminine "In-Place" animation. They are to help facilitate camera moves (or not moving at all) that work well when filming a walking actor for a movie or show.
TrnTbl - a Turn Table camera that looks up at Rosie from the ground. A null that is centered on Rosie's position rotates the camera around her evenly.
REV - REVEAL - Name was changes specifically for this course to assist with clarity.