This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live
This page is not found via normal navigation on my site, but is intended specifically for the Mastering Storytelling Animation in DAZ Studio course through Digital Art Live
Week 3 - Building the Story
Up to this point, we’ve been practicing methods on how we can put aside old habits and realize a solid workflow for putting together cinematic showcases that we can be proud to present.
This week we’ll discuss the origins of all of this, looking at genre, subject matter... where we want to go within the span of our video.
This enables us to prepare ourselves ahead of time with environments, lighting, music and/or sound, and the characters we need.
It's a Deep Dive
It's meant to get us all thinking along the same concepts in regards to Getting Organized so that we can truly Focus on our Animation Work!
Follow this link to read the synapsis of the session as well as to follow links to the videos and/or the chat
Week 3 Live Session - at Digital Art Live Studio's Exclusive Forum for This Course
Okay folks, we're doing Great! We're asking questions, figuring stuff out that we Need to Know!
It would also be nice to come back and comment as to how you're coming after someone provides help, so we know whether you need more assistance or not. Okay?
Now, Paul has uploaded the recording of Week 3's live session HERE
Since we switched gears a bit at the end of our session, I've gone ahead and recorded the rest of the session by myself, pretending that you all were present.
We were Really close to the end already, but I feel that the final few (10-ish) minutes include an essential piece to the puzzle - so I wanted to make sure that you all get a chance to experience it:
As always, if you have any questions, comments, or anything else to share... please don't hesitate to reach out! :)
This is a link to the article post with my message regarding the article and video below with optional homework
Using Catcher Plus the way it was intended to be used is a really powerful and fun way to have our characters and other objects cast shadows onto things in the scene that, quite simply, are Not even there!
Like the way our Iray Environment Settings allows us to project shadows and reflections onto an imaginary ground plane, Catcher Plus allows us to apply this effect to any geometric shape - like a primitive or even an actual asset from our library!
We'll get deeper into that in a later week. For now, I want to Gift to you all a product that I've been working on using a wonderful feature that this amazing tool did not intend - creating Ghost Lights!
You'll see... it's cool... it's FUN!
Here's a link to your new Dartanbeck's Iray Ghost Light Rig set.
Dartanbeck's Iray Ghost Light Rig.ZIP (Installation Instructions at the beginning of the video and below the video on this page)
And if that's not enough, you'll also get a cool demonstration of each tool!!!
Why? Because this is a Very Important series of tips and techniques to get used to performing. The FBX Export thing really only has to be done once - maybe twice if you really want to. But the rest is something that you'll want to get So Used to Doing that you can do it in your sleep - so practice, Practice, PRACTICE!!! :)
As always, if you have ANY questions, comments, concerns, etc., Please feel free to reach out!
Just like the other Installations.
Open the downloaded ZIP file
Open a new window and navigate to your Daz 3D Library - so that you can see the folder, not its contents.
Back in the opened ZIP file, we see a folder named: "Light Presets" Drag that from the ZIP over your "My DAZ 3D Library"
Done!
You'll find an "Dartanbeck" listing inside your Content Library's Light Presets category.
Inside Dartanbeck will be a "Dartanbeck's Iray Ghost Light Rig" folder which contains two Ghost Light presets as well as two more folders: "3-Point Ghost Light Rig" and "Ghost Light Flame Cones".
They're very easy to use, but I think you'll find it extremely useful to watch the (fairly short this time) video above.
In the video I demonstrate how I use these assets. While you may find your own, exciting new ideas for these, it will be helpful to also see their original intention - as they were created to help solve difficult issues that we might face when it comes time to render our animated characters.
You'll see in the video that I use the full motion animations with Genesis 2 to help align the scene movement rig properly for specific characters.
As always, if you have ANY questions, comments, concerns, etc., Please feel free to reach out!
In late 2023, Rosie 8 went together nearly overnight out of need due to the Massive Data Crash I had experienced in 2023 - Lost Everything! Absolutely Incredible it was to see how quickly she went together after all of the experience I had gained using Daz Studio for animation - paving the way to finally be able to answer "Yes" to the question: Can we animate in Daz Studio?
Because of the 'modular style' of building her up as I went along - animating her all along the way, I decided to make her page with the latest news that I'd share about her toward the top of the page, and the articles within can just stack in reverse chronological order. So if you want to see the origins, you need to get down toward the bottom of the page.
There are places in there where it seemed to make more sense to nudge some articles up or down in the order of the page, so it isn't a True Chronological flow... but I still put the latest information at the top. I'm so busy animating her that I admit to being behind in the news updates, but I do try to pop in there from time to time to keep everyone who is watching informed of what's going on in Rosie's World.
I'm linking to it here, this week, because of the idea that I'd like everyone to consider a special character that can become the focus of your animation drive - someone that can become (if not already) a central focus in your storytelling - someone who NEEDS to be animated - and animated a Lot.
The best way to get into animating (with any software choice) is to Animate, and Animate Often!
Some of the tools for Daz Studio are offered here simply as suggestions or as helpful inks for further research.
Some of them, however, like aniMate 2 - the Paid version, are truly essential... mandatory even, in order to Really get into Animating in Daz Studio!
So we have a special page dedicated to TOOLS OF THE TRADE
As with most pages within this special section of my website, this area will grow as we discover the need to add more tools to the page (and I get more time to add them!!!)
There are ways to get around an actual need for any of these tools until you're ready to acquire them - so Please don't feel too rushed to go out and grab - even the essentials. There's always time. I want you to do these things at your own pace!
Here is a special Sub-Page on various Motion Vendors for our convenience. Also see "The Power of aniMate 2" for more on motion products
Below are Links to our introduction message articles, overjoyed to see so many wonderful artists attending this course!
THIS LINK takes you to a fine little article that I've created before out first Live session so that we could all work out the idea of downloading just under 6GB of sample assets, and includes the links to do so.
THIS LINK takes you to the short article I've written on the subject and is sure to make for an interesting and informative read. It's these naming conventions (I often call it my File/Folder Nomenclature) that keep me organized as I handle hundreds of individual folders, each containing hundreds of sequenced images, which I will combine to create a movie!
RT824CPS_BreatheDR_Stance21A
Rosie 8024
Cyberpunk Street Warrior Costume
Idle - Breathe v.D, mirrored (R = Reverse)
Using the Widen Stance Custom Control Dial (Stance)
Camera A - prefix 21 refers to HDR used
UF6_WalkFemIP_FCa
Urban Future 6
Animated Render matching the WalkFemIP template (camera control rig)
Face Camera (from WalkFemIP rig)
version A (multiple versions expected)
"WalkFemIP" is my special nomenclature for animations that utilize Havanlibere's Walk Feminine walking motion, for which I have made a special rig for. "IP" means that the character is using the In-Place version of the animation - hence the need for a camera rig that moves the scene past the cameras as if Rosie was walking through 3D space along the Z axis.
In-Place walk animations means that there is no forward (Z axis) motion, but that there is a walking animation.
The WalkFemIP camera rig contains many cameras.
These cameras are intended to be used on Rosie when she is using the Havanalibere Walk Feminine "In-Place" animation. They are to help facilitate camera moves (or not moving at all) that work well when filming a walking actor for a movie or show.
TrnTbl - a Turn Table camera that looks up at Rosie from the ground. A null that is centered on Rosie's position rotates the camera around her evenly.
REV - REVEAL - Name was changes specifically for this course to assist with clarity.